These methods can only be called from a server build.
The Token API is primarily used during dev time, that is most of the actions against a token type or "template" will be performed in the Unity Editor while creating your game/app, and can be done through the editor tools as described in the Getting Started article.
List the available contracts configured for the app.
In most cases this will not be needed at run time as you should already have all contracts used by your app defined as Contract objects in your BGSDK Settings.
Examples
These examples assume you are familiar with the use of Unity Co-routines and the basics of C# in the context of Unity.
In most cases this will not be needed at run time as you should already have all contracts and all relevant contract data used by your app defined in your Contract objects in your BGSDK Settings.
Examples
These examples assume you are familiar with the use of Unity Co-routines and the basics of C# in the context of Unity.
Gets a list of available tokens in a given contract.
In most cases this will not be needed at run time as you should already have all tokens and all relevant token data used by your app defined in your Token objects in your BGSDK Settings.
Examples
These examples assume you are familiar with the use of Unity Co-routines and the basics of C# in the context of Unity.
In most cases this will not be needed at run time as you should already have all contracts and all relevant token data used by your app defined in your Token objects in your BGSDK Settings.
Examples
These examples assume you are familiar with the use of Unity Co-routines and the basics of C# in the context of Unity.