Key Hold
This is for use with Unity's legacy Input System.
You can use Action Hold if your using the new Input System

Introduction

Part of the Interaction Tools of the UX Complete asset
Ever play a game that asked you to push an hold a button for some period of time to activate the action?
The Key Hold event componenets do just that and are designed to work with Unity's "legacy Input System"
This componenet is available in two flavors

KeyHoldGameEvent

For use with Heathen Game Events

KeyHoldUnityEvent

For use with standard Unity Events

Definition

Fields and Attributes

Type
Name
Notes
KeyCode[]
keys
The keys to monitor, all keys must be held
float
holdTime
How long the action should be held
bool
useUnscaledTime
Should time scale be considered

Events

Start

Occurs when the action is first started to be held

Cancel

Occurs when the action is released before a complete

Complete

Occurs when the action is fully held for its duration

Progressed

Updated per frame noting the total progress