A simple componenet which plays an audio clip when a click is detected. This uses Unity's IPointerClickHandler to detect when a click occurs and what buttons where involved with it if any.
Definition
Fields and Attributes
Type
Name
Notes
AudioSource
output
used to play the sound
AudioClip
sound
the sound to be played
float
volumeScale
the scale of the volume for this play
bool
alwaysPlay
Should the sound play on any click event regardless of buttons used