private void Handler(LobbyDataUpdate_t dataUpdated)
if(dataUpdated.m_ulSteamIDLobby == dataUpdated.m_ulSteamIDMember)
//It was lobby data that was updated
//It was this member that updated
var member = new LobbyMember
lobby = dataUpdated.m_ulSteamIDLobby,
user = dataUpdated.m_ulSteamIDMember